[This post reveals secrets from Mexico on making games across borders, and how “viable joy” is a critical strategy in three acts. The post is part of our “international” series on EBOW (Engaging Beyond Our Walls). Written by a researcher in our PhD program, Eric Schoenborn.] Imagine: You’re at a mural in Mexico. What if […]
Category: iEBOW
Clever tech: Lessons from Mexico (including WhatsApp workarounds)
Borders are a force for creativity. Unexpected insights come from the edges, including for low-tech approaches with mobile media and our Hive Mechanic authoring tools. In this post, we share some breakthroughs in what we call “clever-tech.” (Clever is our nod to the resourceful shortcuts and loopholes that can be used to get around more […]
Portal Postcards with Peripheral Vision & Impact
What if an activity’s impact can be doubled through print materials that offer peripheral vision of the surrounding neighborhood, including things to do afterward? In the case study below, we will show how postcards can start the story game and pull the player into neighborhood assets. We call them “portal” postcards because they are portals […]
