Portal Postcards with Peripheral Vision & Impact

What if an activity’s impact can be doubled through print materials that offer peripheral vision of the surrounding neighborhood, including things to do afterward? In the case study below, we will show how postcards can start the story game and pull the player into neighborhood assets. We call them “portal” postcards because they are portals […]

Presenting at DiGRA and Games for Change

This summer we are presenting research at two major conferences: (1) DiGRA in Ireland – early June, and (2) Games for Change in NYC – mid-July. Each talk is quite different, as are the event audiences. For DiGRA, our big publication is “Neighborhood Making of Story Games: Accessible Joy in Low-Tech Design.” (See findings, figures […]

Major Release: Version 2.0 of Hive Mechanic Greatly Expands Platform for Neighborhood Game Design and Storytelling

### Announcement ### Washington, D.C., October 22, 2025 — Today, the Playful City Lab (American University) is proud to unveil Hive Mechanic 2.0, a major upgrade to its open platform for neighborhood games and civic stories. Hive Mechanic has already empowered more than 50 towns and cities—often via public libraries, museums, and community groups—to create […]

Presenting at ICA 2025: Locally Made Play

On Friday, June 13th, we presented to the Game Studies division at the 75th annual International Communication Association (ICA) conference in Denver, Colorado. It is the largest international conference for researchers on communication – and includes urban communication and game studies. Our presentation, titled Locally Made Play: Neighborhood Game Design with Community Libraries, co-authored by Benjamin […]