Using WordPress as a Hive Mechanic Media Manager

Sending images via text message is one of the great things about Hive Mechanic. One way to make this easier is by using WordPress to manage your multimedia. Let me explain… Sending multimedia for anything made in Hive Mechanic requires the file to be online and accessible through a URL that ends with a filetype […]

Article proposal: Hybrid cards to simplify game design

One of the neat things we are trying with Hive Mechanic is pairing paper with digital cards to make games. (Hive Mechanic is our game authoring tool for non-programmers and city leaders.) Why is this cool? Because everyone knows cards — and some cutting edge game designers use them as a creativity boost. Our inspirations […]

Simple Prototype Input Boxes featuring Makey Makey

In our search to democratize game design, our lab has been exploring the Makey Makey as a simple way to create your own “alternative controller.” The appeal in good part is that any old physical switch or button can be hooked up and function similarly to the arrow keys on a computer (plug-and-play!). Plenty of […]

Presenting at Games for Change (update: photos)

We will launch the report at the Games for Change festival with two panels on June 29, 2018. Hear what cities did in partnership with the Knight Foundation and Niantic, Inc. at these sessions: Friday panel #1: Knight Foundation VP Sam Gill and Niantic VP Gabriel Stricker on “How Technology Is Changing Our Relationship to the Places […]

Additional Charlotte Reflections

Additional Observations and Provocations (These are not included in the official report.) Distinctive City Feature: PokéWalk What the Organizers Did:  Charlotte officials and Niantic staff created a “PokéWalk,” by linking together 16 PokéStops and two gyms along a three-mile route between two parks with access to 11 neighborhoods. Blue Pokéball stencils were sprayed onto the […]