Presenting at Meaningful Play (Oct. 13-15, Pittsburgh)

Join us in Pittsburgh for our three sessions at the Meaningful Play conference, October 13-15, 2026. This is one of the most influential conferences for game design principles tied to serious and meaningful games. Originally started in 2008 at Michigan State University, it is noted for bringing together an unusual mix of HCI researchers, game […]

Portal Postcards with Peripheral Vision & Impact

[This is part of a series on “internationalizing” our approach to EBOW and low-tech design. In the spirit of our recipes, we think that new creativity can come from international sources, and it is especially valuable to rethink our assumptions about “low-tech” and resource constraints.] How can a single postcard launch a game with a […]

Presenting at DiGRA and Games for Change

This summer we are presenting research at two major conferences: (1) DiGRA in Ireland – early June, and (2) Games for Change in NYC – mid-July. Each talk is quite different, as are the event audiences. For DiGRA, our big publication is “Neighborhood Making of Story Games: Accessible Joy in Low-Tech Design.” (See findings, figures […]

Major Release: Version 2.0 of Hive Mechanic Greatly Expands Platform for Neighborhood Game Design and Storytelling

### Announcement ### Washington, D.C., October 22, 2025 — Today, the Playful City Lab (American University) is proud to unveil Hive Mechanic 2.0, a major upgrade to its open platform for neighborhood games and civic stories. Hive Mechanic has already empowered more than 50 towns and cities—often via public libraries, museums, and community groups—to create […]