We are seeking US libraries to be hubs for making local GAMES and outdoor STORIES — in 20+ cities/towns. Applications due by March 3rd. For spring of 2023, we will supply game design expertise over Zoom and access to our new authoring tool for low-tech games for mobile devices and storytelling box installations. Phase 1: […]
Poster on Recent Work
For a presentation to the Board of American University, I created a large poster (4×3 foot) of our lab’s recent work: My goal was to show a visual snapshot of the kind of research we do. Of course, I couldn’t include everything, and so I picked a cluster of projects that seemed to tell a […]
Presenting at MLK Library and DC History Conference (about Hybrid Wayfinding)
The Playful City Lab team presented our hybrid wayfinding research at the DC History Conference located at the glorious reimagined central library in downtown Washington, DC, on April 2nd. Photographed here with our poster and a visitor at the conference: Our research poster highlighted the work in the community of Pennsylvania Avenue East located in […]
Hybrid Wayfinding Signs: No Neighborhood Left Behind
Wayfinding can be a powerful way to create a strong sense of place, which can drive business and cultural cohesion.
Video: Mural hunt game (SMS clues, photographs, etc.)
In this short 3-minute video, I demo and analyze the game Mural, Mural on the Wall, which launched in 2020 for DC’s longest-running street festival: Adams Morgan Day.
Using WordPress as a Hive Mechanic Media Manager
Sending images via text message is one of the great things about Hive Mechanic. One way to make this easier is by using WordPress to manage your multimedia. Let me explain… Sending multimedia for anything made in Hive Mechanic requires the file to be online and accessible through a URL that ends with a filetype […]
For installations: A DIY Box (aka, the “MiDI Bee” for Hive Mechanic)
This post is part of a series on physical installations, which are important for public space and can radically expand the possibilities for games made with Hive Mechanic and other interactive systems. Our goal is to publish blueprints that use cheap materials from the neighborhood hardware store, so that anyone can make their own. For […]
Paper cards as on-ramp for Hive Mechanic (“hybrid cards”)
We developed physical cards as an on-ramp for making games in Hive Mechanic. In the online system, the card metaphor continues — and in fact, is central to how we help non-programmers to craft interactive stories and experiences. We were surprised at how making the paper cards helped us to simplify language for the digital […]
Article proposal: Hybrid cards to simplify game design
One of the neat things we are trying with Hive Mechanic is pairing paper with digital cards to make games. (Hive Mechanic is our game authoring tool for non-programmers and city leaders.) Why is this cool? Because everyone knows cards — and some cutting edge game designers use them as a creativity boost. Our inspirations […]
Simple Prototype Input Boxes featuring Makey Makey
In our search to democratize game design, our lab has been exploring the Makey Makey as a simple way to create your own “alternative controller.” The appeal in good part is that any old physical switch or button can be hooked up and function similarly to the arrow keys on a computer (plug-and-play!). Plenty of […]