Our team is led by Dr. Benjamin Stokes and based at American University in Washington, DC.
APPROACH: The future of cities depends on participation and engagement. Our lab in Washington, DC, investigates the power of playful tactics to advance equity, strengthen the sense of place, and build strong communities.
New book: “Locally Played: Real-World Games for Stronger Places and Communities” (MIT Press, 2020)
New grant: 2-year project to bring neighborhood games to 20+ cities through public libraries, funded by IMLS ($249k) and featuring our new game engine, Hive Mechanic.
Our DC Storytelling System launched in collaboration with the Smithsonian and DC Public Libraries (2019-2021) as a new approach to circulating stories of local history and activism tied to neighborhoods and civic institutions.
Report: Cities Remix Pokémon GO (2018) — the first large-scale investigation into how cities can appropriate and remix commercial games to advance local goals, including within “open street” festivals and with neighborhood libraries. The report provides a few hints at the future of cities as participatory spaces, showing how playful engagement can connect disparate groups and organizations.
Report: “Impact” with Games — rethinking “impact” with games, and how the right language is crucial to overcome fragmentation. In partnership with Games for Change, with funding from the Packard Foundation.
Funding and collaborators (recent):
- The John S. and James L. Knight Foundation with Niantic, Inc., in support of our research on cities appropriating Pokemon GO (see the report “Cities Remix a Playful Platform“)
- The Packard Foundation and Games for Change, in support of our work on the Game Impact Project
- Smithsonian Women’s Committee for their support of our DC storytelling system for the “Right to the City” exhibit at the Smithsonian Anacostia Community Museum
- The Humanities Truck, based on a grant from The Henry Luce Foundation and Andrew W. Mellon Foundation
- The Leimert Phone Company and our experimental game Sankofa Says (featured at IndieCade, and profiled in forthcoming book)
Authoring tool: Currently scaling to 25+ cities, Hive Mechanic is a new way to create your own city game, smart city activity, or participatory neighborhood story. Tap into city data, send text messages, or use RFID to bring physical objects to life. No programming required — just use our card system. Our goal is to help democratize design, from library maker spaces to community museums. Currently supported with funding from the Institute for Museum and Library Services (IMLS) in partnership with the DC Public Library.
Locally Played Stickers: a logo and campaign for anyone to use, inspired by the success of locally made goods. By calling a game “locally played,” we recognize and elevate a particular spirit of play—including hopes of greater connection to place, our neighbors, and our local history.
More writings on…
- Participatory design (PD) for neighborhood installations (via ResearchGate)
- Stronger communities and playful cities (via ResearchGate)
- Curricular innovation: How to design games for playful cities — a pioneering course for our MA in Game Design
Meet our full team and alumni at The Playful City Lab!
To stay in touch, reach us on Twitter (@bgstokes) or email email@example.com.