- The DC Storytelling System launched in collaboration with the Smithsonian and DC Public Libraries as a new approach to circulating stories of local history and activism tied to neighborhoods and civic institutions.
Cities Remix a Playful Platform (June, 2018) — the first large-scale investigation into how major cities remixed and aligned Pokemon GO to advance their own goals, from “open street” festivals to neighborhood library walking tours. More broadly, the report hints at the future of cities as participatory spaces, and how playful engagement with the data layer can connect disparate groups and organizations.
Game Impact initiative — rethinking how we conceptualize our categories of impact with games, and reducing fragmentation. In partnership with Games for Change, with funding from the Packard Foundation.
See our recent research on:
- participatory design (PD) for neighborhood installations (via ResearchGate)
- playful cities and stronger communities (via ResearchGate)
- Upcoming book: games for neighborhood empowerment and cities (forthcoming, 2019)
- Upcoming toolkit: designing games for playful cities — based on courses taught in the MA program in Game Design at American University
Recent funding and collaborators:
- The John S. and James L. Knight Foundation with Niantic, Inc. (see the report “Cities Remix a Playful Platform“)
- Games for Change (co-founded by Prof. Stokes) is our lead partner on the Game Impact Project
- Smithsonian Anacostia Community Museum, through our DC storytelling hotline
- The DC Humanities Truck and the Public History Program at American University
- The Leimert Phone Company and our experimental game Sankofa Says
- Metropolitan Policy Center at American University
Be in touch! You can reach our group through Benjamin Stokes: email@example.com.