Our lab is led by Dr. Benjamin Stokes, an assistant professor at American University. Previously, Benjamin co-founded Games for Change, the movement hub for games in the public interest. His upcoming book from MIT Press is titled, “Locally Played: Real-World Games for Stronger Places and Communities.” Benjamin is based in the AU School of Communication and is on the core faculty of the AU Game Lab.
- The Henry Luce Foundation and Andrew W. Mellon Foundation, in support of our work with the Humanities Truck
- The John S. and James L. Knight Foundation with Niantic, Inc., in support of our research on cities appropriating Pokémon GO (see the report “Cities Remix a Playful Platform“)
- The Packard Foundation and Games for Change, in support of our work on the Game Impact Project
- Smithsonian Women’s Committee for their support of our DC storytelling system for the “Right to the City” exhibit at the Smithsonian Anacostia Community Museum
- DC Office of Planning, in support of research on playful activities to gather public input, including around equity
Affiliations at AU and Beyond
Our work takes place within the AU Game Lab, often using the Humanities Truck, with research based at the Center for Media and Social Impact (CMSI), and in design collaboration with the Leimert Phone Company.
Staff, designers and associated researchers
- Hazel Arroyo, Game Design MA student
- Mitchell Loewen, Game Design MA student and co-founder of Cloudfall Studios
- Tambra Raye Stevenson, PhD Candidate and Founder/CEO of Wanda
- Aubrey Hill, game designer and consultant at Social Fabric Games
- Samantha Dols, PhD, is an entrepreneur and researcher interested in the intersection of creativity and social change; she founded and leads the World Lens Foundation
- Kara Andrade, researcher, journalist and entrepreneur who focuses on Latin America, media, technology and society
- Eleanor Wright, BS in Computer Science (alumni); see AU news profile on her work with our team