Tools and Design Tactics: EBOW Index

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Local games are set apart by a paired foundation of tactics and tools.

1. Imagine what’s possible: See our tasting menu, photos, or prior projects created with Hive Mechanic. Considering co-design? Look into how workshops might go.

2. Narrative:
* Planning with post-its for a branching story (animated). Aim for Minimum Viable Joy (MVJ)!
* Tactics for engagement and recruiting: QR code inspirations and mini-tactics to boost engagement

3. Carving Time & Roles:
* Team formation and balancing responsibilities, including with Hive Mechanic
* Carving time and creating momentum
* Partnerships for new projects: Tips for Starting the Conversation, Planning, and Sustainability (coming soon!)

4. How to playtest your activity or story

5. Advanced/Open-Ended: Pick your Technology: Activities to “Bake Your Idea” in Three Steps. This thought exercise will help focus your idea, and turn it from good to great for our particular tools and the power of playful engagement.
(a) What are some examples of surprising technologies, and alternatives to our Hive Mechanic system?

(b) What does the Hive Mechanic editor look like? See sample images and a quick tutorial

(c) Basic certification and short video tutorials for using Hive Mechanic — including for changing text, adding cards, using phone numbers.

(d) Quick reference for the editor in Hive Mechanic: Card Dictionary Slides (includes editor tips); Card FAQ for frequent questions about the editor; annotated screenshot of the editor

(e) Power tools and sample code for Hive Mechanic: using the power template/Super Action Pack. Editor tips are located in the second half of the Card Dictionary Slides.

(f) Advanced examples: using the weather to choose your own adventure (and 3rd party services/APIs); data overview; audio overview.

(g) Physical Storytelling Box component assembly and fabrication ideas (evolving!). See also: minimal creation model (coming soon!).

Other Available Tutorials