I will be traveling to Barcelona on December 4th to present to the International Congress on Design Research as part of the conference’s 2024 Design and Gaming Experience track. The presentation, titled Locally Made, Locally Played: Co-Designing Local Games and Storytelling Experiences with Libraries, co-authored by Benjamin Stokes, Eric Schoenborn (me), Hazel Arroyo, Meagan Couture, […]
Author: staff
A Visit with the Local Designers: Spencer County, Kentucky’s Playful Challenge to Survive 1824
For this story we flew to Kentucky to interview the makers of an amazing story game that was created as part of our EBOW program (Engaging Beyond Our Walls). Written by Eric Schoenborn, a PhD student researcher at American University. In July 2024, I visited our EBOW partners in Spencer County, Kentucky. I got a […]
A Visit with the Local Designers: Brookings, South Dakota (and Wilmot!)
For this story we flew to South Dakota to interview the makers of an amazing story game that was created as part of our EBOW program (Engaging Beyond Our Walls). Written by Eric Schoenborn, a PhD student researcher at American University. It was said When Wilmot Brookings, the namesake of South Dakota’s fourth largest city, […]
Join us at Games for Change 2024
This month at the Games for Change Festival in NYC, we will be giving a talk and hosting a birds-of-a-feather around “Playful Cities – neighborhood games and interactive stories” — especially with libraries and cultural institutions. June 27-28, 2024. (1) Featured talk: “59 Cities with History” Benjamin Stokes will give our talk on “59 Cities […]
6+ Nodes for a Special Event (Adams Morgan Day, 2019)
Up until now, the most storytelling nodes we’ve launched for a live event was two for a cafe at night. But earlier this month we headed to a neighborhood music festival to test a multi-node approach. Our goal was to see how breadth might add up to more than the sum of the parts. We successfully featured four […]