{"id":3436,"date":"2026-05-20T11:46:04","date_gmt":"2026-05-20T15:46:04","guid":{"rendered":"https:\/\/playfulcity.net\/go\/?p=3436"},"modified":"2026-05-20T14:49:36","modified_gmt":"2026-05-20T18:49:36","slug":"publication-neighborhood-making-of-story-games","status":"publish","type":"post","link":"https:\/\/playfulcity.net\/go\/ebow\/publication-neighborhood-making-of-story-games\/","title":{"rendered":"Publication: &#8220;Neighborhood Making of Story Games&#8221; on EBOW findings"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"642\" src=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/figures-neighborhood-making-story-games-1024x642.jpg\" alt=\"\" class=\"wp-image-3439\" style=\"aspect-ratio:1.5950518464617063;width:346px;height:auto\" srcset=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/figures-neighborhood-making-story-games-1024x642.jpg 1024w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/figures-neighborhood-making-story-games-300x188.jpg 300w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/figures-neighborhood-making-story-games-768x482.jpg 768w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/figures-neighborhood-making-story-games.jpg 1336w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Preview of figures and tables (thumbnail)<\/figcaption><\/figure>\n<\/div>\n\n\n<p>After three years of work across 50 towns and cities, we are thrilled to publish a new peer-reviewed article in the <em>Proceedings of the Digital Games Research Association DiGRA 2026<\/em>. The full title is: &#8220;<strong><a href=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/Neighborhood-Making-Story-Games2026Stokes-et-al.pdf\">Neighborhood Making of Story Games: Accessible Joy in Low-Tech Design<\/a><\/strong>&#8221; (full PDF) and it is co-authored by Benjamin Stokes, Eric Schoenborn, Hazel Arroyo and Meagan Couture.<\/p>\n\n\n\n<p>This is one of the first studies to identify systematic ways to bring design to more neighborhoods, including:<br>(1) <strong>Call them &#8220;story games.&#8221;<\/strong> To match the narrative goals of most neighborhoods and to frame accessibility in terms of storytelling rather than technology<br>(2) <strong>Pick the right game template<\/strong>. We identify three models that consistently worked for neighborhoods, each with their own mechanics, approach to a narrative &#8216;protagonist&#8217; and more. See table below.<br>(3) <strong>Reframe game design<\/strong>. Different ways to approach design are necessary to involve non-technical partners, and to give them creative control (rather than deferring to creative experts and artists)<br>(4) <strong>Seek &#8220;conversational playfulness&#8221;<\/strong>. Good games are not easy to make, and the process can feel overwhelming. We find that the joy in game design can be best retained by centering a playful spirit around the kind of creativity that ordinary people are already good at: narrative role play. This shift in orientation for the process makes game design accessible to a much wider set of neighborhood groups. <\/p>\n\n\n\n<p><em><strong>ABSTRACT: <\/strong><\/em> Neighborhood games to benefit the community are becoming more accessible and low-cost to build. Different approaches to design are necessary at the local level, including for authentic &#8220;locally made&#8221; games that connect residents to place, community, and local history. This paper is based on three years of co-design with more than 50 separate town and neighborhood partners. For accessibility, the technical approach included multimedia messaging and voice (MMS, SMS, branching voice trees). Each successful co-design partner sought to &#8220;engage beyond their walls&#8221; with cultural assets like murals and historic sculptures. For minimally-resourced partners, design models and patterns are especially needed. <mark style=\"background-color:#7bdcb5\" class=\"has-inline-color\">This study shows how game design often needs to be reframed for first-time designers, can be scaled through public libraries with minimal budgets, and can still retain the joy in making real games for local impact<\/mark>. The findings contribute to the study of democratizing game design for more neighborhoods and stronger places.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Findings, figures and cases<\/h2>\n\n\n\n<p><em>The data<\/em>: Our insights come from three years of work, across more than 50 towns and cities. Each partner signed up to make a game or interactive story to &#8220;engage beyond your walls.&#8221; For more, read about our <a href=\"\/go\/ebow\/\" data-type=\"attachment\" data-id=\"2812\">EBOW project<\/a>.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"748\" src=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig1-neighborhood-making-map-1024x748.jpg\" alt=\"Figure 1: map of completed library creations\" class=\"wp-image-3440\" style=\"width:460px;height:auto\" srcset=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig1-neighborhood-making-map-1024x748.jpg 1024w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig1-neighborhood-making-map-300x219.jpg 300w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig1-neighborhood-making-map-768x561.jpg 768w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig1-neighborhood-making-map.jpg 1186w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p>The &#8220;low-tech&#8221; approach involved the <a href=\"https:\/\/playfulcity.net\/go\/hive-mechanic\/\" data-type=\"page\" data-id=\"847\">Hive Mechanic<\/a> game engine, created by our lab and released as open source. Ordinary residents can edit and make their own games without knowledge of programming. The interface can look like this:<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"986\" height=\"998\" src=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig2-neighborhood-making-hive.jpg\" alt=\"Figure 2: screenshot of the interface of Hive Mechanic\" class=\"wp-image-3441\" style=\"aspect-ratio:0.9879810342926453;width:316px;height:auto\" srcset=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig2-neighborhood-making-hive.jpg 986w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig2-neighborhood-making-hive-296x300.jpg 296w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig2-neighborhood-making-hive-768x777.jpg 768w\" sizes=\"auto, (max-width: 986px) 100vw, 986px\" \/><\/figure>\n<\/div>\n\n\n<h2 class=\"wp-block-heading\">Finding #1: A typology of placemaking games for mobile messaging<\/h2>\n\n\n\n<p>It is easier to build a low-cost game if you have a model. But the mechanics and impact can also vary. The table below summarizes the three primary types we identified:<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"594\" src=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/table1-typology-placemaking-games-mobile-1024x594.jpg\" alt=\"\" class=\"wp-image-3442\" style=\"width:606px;height:auto\" srcset=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/table1-typology-placemaking-games-mobile-1024x594.jpg 1024w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/table1-typology-placemaking-games-mobile-300x174.jpg 300w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/table1-typology-placemaking-games-mobile-768x445.jpg 768w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/table1-typology-placemaking-games-mobile.jpg 1180w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<h2 class=\"wp-block-heading\">Case 1: A bird sculpture comes to life<\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"649\" src=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig3-birds-sculpture-neighborhood-making-1024x649.jpg\" alt=\"figure 3: bird sculpture used by the milton public library\" class=\"wp-image-3443\" style=\"aspect-ratio:1.577835172575722;width:531px;height:auto\" srcset=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig3-birds-sculpture-neighborhood-making-1024x649.jpg 1024w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig3-birds-sculpture-neighborhood-making-300x190.jpg 300w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig3-birds-sculpture-neighborhood-making-768x487.jpg 768w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig3-birds-sculpture-neighborhood-making.jpg 1152w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<h2 class=\"wp-block-heading\">Case 2: Playful guide through downtown<\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"684\" src=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig4-tour-case-neighborhood-making-1024x684.jpg\" alt=\"figure 4: marketing image featuring the legendary town founder in Brookings\" class=\"wp-image-3446\" style=\"width:451px;height:auto\" srcset=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig4-tour-case-neighborhood-making-1024x684.jpg 1024w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig4-tour-case-neighborhood-making-300x200.jpg 300w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig4-tour-case-neighborhood-making-768x513.jpg 768w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig4-tour-case-neighborhood-making.jpg 1180w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<h2 class=\"wp-block-heading\">Case 3: Looking closely with Don Quixote<\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"505\" src=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig5-place-connection-quixote-tiles-1024x505.jpg\" alt=\"figure 5: photograph of the Don Quixote tiles in California\" class=\"wp-image-3447\" style=\"aspect-ratio:2.027761013880507;width:358px;height:auto\" srcset=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig5-place-connection-quixote-tiles-1024x505.jpg 1024w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig5-place-connection-quixote-tiles-300x148.jpg 300w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig5-place-connection-quixote-tiles-768x379.jpg 768w, https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/fig5-place-connection-quixote-tiles.jpg 1184w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<h2 class=\"wp-block-heading\">Design principles<\/h2>\n\n\n\n<p>We hope future work will apply the same design principles to cases worldwide. Our three <strong><mark style=\"background-color:#7bdcb5\" class=\"has-inline-color\">design principles<\/mark><\/strong> to anchor the project were: (1) <strong>Low-tech for resident accessibility<\/strong>. Participants can access the games with ordinary phones. (2) <strong>Do it ourselves<\/strong>. The projects were made by ordinary librarians, using a curriculum designed by game design faculty at a university. (3) <strong>Amplify community assets<\/strong>. All participating libraries sought to strengthen the connection to place-based sculptures, murals and cultural history.&nbsp;&#8220;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Download the full research article<\/h2>\n\n\n\n<p>You can download <a href=\"https:\/\/playfulcity.net\/go\/wp-content\/uploads\/2026\/05\/Neighborhood-Making-Story-Games2026Stokes-et-al.pdf\">the PDF<\/a> of this article. <\/p>\n\n\n\n<p>Full citation (APA):<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Stokes, B., Schoenborn, E., Arroyo, H., &amp; Couture, M. (2026, June). Neighborhood Making of Story Games: Accessible Joy in Low-Tech Design. <em>Proceedings of DiGRA 2026<\/em>. Digital Games Research Association, Maynooth, Ireland.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>After three years of work across 50 towns and cities, we are thrilled to publish a new peer-reviewed article in the Proceedings of the Digital Games Research Association DiGRA 2026. The full title is: &#8220;Neighborhood Making of Story Games: Accessible Joy in Low-Tech Design&#8221; (full PDF) and it is co-authored by Benjamin Stokes, Eric Schoenborn, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[24],"tags":[],"class_list":["post-3436","post","type-post","status-publish","format-standard","hentry","category-ebow"],"_links":{"self":[{"href":"https:\/\/playfulcity.net\/go\/wp-json\/wp\/v2\/posts\/3436","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playfulcity.net\/go\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playfulcity.net\/go\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playfulcity.net\/go\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playfulcity.net\/go\/wp-json\/wp\/v2\/comments?post=3436"}],"version-history":[{"count":5,"href":"https:\/\/playfulcity.net\/go\/wp-json\/wp\/v2\/posts\/3436\/revisions"}],"predecessor-version":[{"id":3450,"href":"https:\/\/playfulcity.net\/go\/wp-json\/wp\/v2\/posts\/3436\/revisions\/3450"}],"wp:attachment":[{"href":"https:\/\/playfulcity.net\/go\/wp-json\/wp\/v2\/media?parent=3436"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playfulcity.net\/go\/wp-json\/wp\/v2\/categories?post=3436"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playfulcity.net\/go\/wp-json\/wp\/v2\/tags?post=3436"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}